WanderLost_ThePlayer

The Player
Characteristics / Always curious, an open look. Quick gaze and active movements. A social playful way of meeting new people, but never in an intimate way. The Player…is always looking for opportunities…is always ”one ahead”, more or less clever…sees the world as a game. Of risks, of intuition.

One of the movies in work-in-progress app WanderLost invite participants to a journey in an urban landscape. We meet four characters – The Flaneur, The Vagabond, The Player, The Tourist – guides to the exploration of Kødbyen in central Copenhagen. The app will be implemented summer 2016. More on the app Wanderlost >>>

Credits /
The Flaneur / Christian Van Schijndel – The Tourist / Halla Katla
The Vagabond / Jørgen Callesen – The Player / Marika Kajo

All characters are inspired by the essay ”From Pilgrim to Tourist – or a Short History of Identity” by Zygmunt Bauman

Concept / Michael Johansson, Thore Soneson
Director / Thore Soneson / soneson.se
Costume designers / Christian Van Schijndel, Jørgen Callesen / Warehouse9

 

 

WanderLost_TheVagabond

The Vagabond
Characteristics / Self centered, independent gaze. Friendly but always with a guarded attitude. Proud. Strong. A worker. The Vagabond…is the stranger, he can never settle down…has no set destination. Unpredictable, free-roaming…each place for him is a stopover.

One of the movies in work-in-progress app WanderLost invite participants to a journey in an urban landscape. We meet four characters – The Flaneur, The Vagabond, The Player, The Tourist – guides to the exploration of Kødbyen in central Copenhagen. The app will be implemented summer 2016. More on the app Wanderlost >>>

Credits /
The Flaneur / Christian Van Schijndel – The Tourist / Halla Katla
The Vagabond / Jørgen Callesen – The Player / Marika Kajo

All characters are inspired by the essay ”From Pilgrim to Tourist – or a Short History of Identity” by Zygmunt Bauman

Concept / Michael Johansson, Thore Soneson
Director / Thore Soneson / soneson.se
Costume designers / Christian Van Schijndel, Jørgen Callesen / Warehouse9

 

WanderLost_TheFlaneur

The Flaneur
Characteristics / An active gaze, a playful look. Yet with a distance. A wordly spectator, an amusing touch of possible fantasies. The Flaneur…practices the art and act of walking…has all the pleasures of modern life…can have the ultimate freedom and live a life of surfaces.

One of the movies in work-in-progress app WanderLost invite participants to a journey in an urban landscape. We meet four characters – The Flaneur, The Vagabond, The Player, The Tourist – guides to the exploration of Kødbyen in central Copenhagen. The app will be implemented summer 2016.
More on the app Wanderlost and Journey to Abadyl  >>>

Credits /
The Flaneur / Christian Van Schijndel – The Tourist / Halla Katla
The Vagabond / Jørgen Callesen – The Player / Marika Kajo

All characters are inspired by the essay ”From Pilgrim to Tourist – or a Short History of Identity” by Zygmunt Bauman

Concept / Michael Johansson, Thore Soneson
Director / Thore Soneson / soneson.se
Costume designers / Christian Van Schijndel, Jørgen Callesen / Warehouse9

WanderLost_TheTourist

The Tourist
Characteristics / Open minded and sometimes shameless. Sees the world as a playground. Social on a surface level. The Tourist…is a systematic seeker of experiences…favourite slogan is ”I need more space”…has a home, but is not home-sick.

One of the movies in work-in-progress app WanderLost invite participants to a journey in an urban landscape. We meet four characters – The Flaneur, The Vagabond, The Player, The Tourist – guides to the exploration of Kødbyen in central Copenhagen. The app will be implemented summer 2016. More on the app Wanderlost >>>

Credits /
The Flaneur / Christian Van Schijndel – The Tourist / Halla Katla
The Vagabond / Jørgen Callesen – The Player / Marika Kajo

All characters are inspired by the essay ”From Pilgrim to Tourist – or a Short History of Identity” by Zygmunt Bauman

Concept / Michael Johansson, Thore Soneson
Director / Thore Soneson / soneson.se
Costume designers / Christian Van Schijndel, Jørgen Callesen / Warehouse9

 

WanderLost _ a demo for a location based app

“Walking is a mode of making the world as well as being in it” in “Wanderlust: A History of Walking,” Rebecca Solnit

The app WanderLost invite participants to a journey, a hike in an urban landscape changing according to the participants’ input. We meet four characters – The Stroller, The Vagabond, The Player, The Tourist. They are guides to the exploration of Kødtbyen in central Copenhagen. You can choose to follow their footprints in the area or create your own. Your actions becomes your choices.

Portal_skiss

During 2016 PRAMnetMedialab will develop the interactive app WanderLost in collaboration with the University of Kristianstad and the Digital Design program. The focus is on social participation in urban development and social sustainability – democracy as a cultural act. The app can be mapped on different geographic locations; travelling, reflections, consequences and stories about the future / town / democracy can be shared in social and cultural project.

WanderLost is part of the EU-funded project The Journey to Abadyl and will include various forms of challenges and choices that are implemented in the urban space, it will be designed as an interactive game and as a visual experience. WanderLost provides access and co-creation to narrative materials, The Wanderlust Kit, which includes footage and sound, messages and testimonies, parts of a story waiting to be discovered and created by the participants. A story where dreams and ideas of an ideal city is central and can be shared with others.

WanderLost team / PRAMnetMEDIAlab
Jørgen Callesen Artist, curator and artistic director of Warehouse9, Copenhagen
Michael Johansson Senior lecturer in digital media, researcher at the collaborative media lab, Kristianstad university Sweden
Thore Soneson Content producer, scriptwriter, media producer
Marika Kajo HCI Designer, creative storytelling, computer scientist http://pramnet.org/members/

The upcoming three years 2015-2017 Kristianstad University, HKR, will be one of twelve project partners in the EU-financed The People’s Smart Sculpture”. “The overall aim is to explore and document new strategies for involving digital media and Information and Communication Technologies in the development of usercentered culture.”

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Gallery

Meet the WanderLost guides

Welcome to WANDERLOST ! Discover KØDBYEN !

On the 9th of October Journey to Abadyl made it´s first public appearance in KØDBYEN Copenhagen. We introduced four of our six developed guides; The Vagabond, The Flaneur, The Tourist and The Player as part of the explorative work we will do during the autumn 2015 until april 2016. In this work we try through the perspectives of the guides develop knowledge and insights about KØDBYEN and it´s inhabitants.

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In december 2015 we will be launching four short movies about four of the guiding personas.

Journey to Abadyl

Where there is architecture there is nothing else. And this “Nothing else” is spreading. The built buildings, the laid out streets and marked out parking spaces are not just taking place, they take over the place.”

To encounter today’s European urban complexity means to integrate diverse forms of cultural practice and diverse groups of people into processes for common cultural intangible and tangible results. We see the art project “The city of Abadyl” as a way of knowing the world — a methodology for exploring, understanding, and building human realities. Abadyl is a proposed city, a fantasy, a set of codes and models, a library of artefacts and prototypes and foremost it is it´s co-creators.

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Map of Abadyl

In the  project  “Journey to Abadyl” we set out to create an interactive experience based on a framework of play-rules, fiction and role-taking we call “The Anatomy of Choice”. Here participants are invited to a series of thematic Portals; each bridging from one world to another, from the factual to the fictional, from virtual and the real. Guided and aided by performers in a mixed reality space, participants experience a kind of computer game in a spatial format, linking what we already know and spotting the new.

We ask: What are the qualities at play through history constructing this spaces and who is invited? Our answer is an experience structured as a matrix in which the participants are exposed to distinct choices that include both moral, ethical, and physical dilemmas and challenges.

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Portal sketch in Kødbyen

The Portals will be designed as thematic artistic elements – Ideal Space, The trick of the tale, Wanderlost, “The Residence Table”, People’s Choice, “Try walking in my shoes” – and function as an invitation to participate in the creation of events which can be experienced in the virtual city as well as in the staged events in Kødbyen. In this way people are given the opportunity to reflect on consequences of the growing social media reality seen in relation to the actual physical environment around us. The Portal format allows us to set up interventions and events during the 12th months of the project with different constellations (partners) and on different locations in Kødbyen. The culmination of the event will be the interactive performance event “Journey to Abadyl” in late 2017 where material from the Portals will be enacted and integrated.

We hope participants will go away feeling enchanted and empowered, challenged, moved, and inspired.

The real voyage of discovery consists not in seeking new landscapes, but in having new eyes.” Marcel Proust

 

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PS2

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The upcoming three years 2015-2017 Kristianstad University, HKR, will be one of twelve project partners in the EU-financed “The People’s Smart Sculpture”. “The overall aim is to explore and document new strategies for involving digital media and Information and Communication Technologies in the development of user­centered culture.”

Kristianstad University HKR are one of the partners in “The People’s Smart Sculpture” with the project “Journey to Abadyl”. Michael Johansson at HKR are artistic director of the project in cooperation with the nordic network PRAMnet and live art scene Warehouse9 in Copenhagen.
Pressrelease (swedish only) – http://www.hkr.se/sv/om-hkr/media/pressmeddelande/kreativt-projekt-forandrar-stadsrummet/

The Journey to Abadyl set out to create an interactive experience based upon “The Anatomy of Choice” in which participants are faced with different dilemmas staged and presented. This mixed reality space contains digital film footage, sound, physical objects, augmented reality, computer games and hidden messages that are all part of a story waiting to be discovered. An experience structured as a matrix in which the participants are exposed to distinct choices that include both moral, ethical, and physical dilemmas and challenges. A kind of computer game in spatial format.”

In Journey to Abadyl – JTA – we will focus on research in digital narrative space, co-creation and audience participation. During the three years we will arrange a series of workshops and public events. The events will take place mainly at Warehouse9 in Copenhagen and the overall plan is to arrange an interactive performance in 2017 entitled Journey to Abadyl.

“Journey to Abadyl” should be seen as a synergy of the expressions of the theatre, the exhibition, the roleplay and the amusement park, using dynamic new media, a non-linear dramaturgy and theories from computer games, working with notions as “story world” rather than “script” and “game play” rather than “drama”.”

As an upstart for the project we arrange a symposium on the 25th March in Copenhagen, at the live art stage Warehouse9. Invited to this symposium are creators, researchers and media professionals who have experience and knowledge in this field. The symposium will be held in two parts – presentations of concrete projects by artists, researchers, producers in the field – group discussions and an concluding panel. The topics for the discussion are centered around audience involvement in a narrative space and strategies for using gameplay and interactive media. The topics will be forwarded together with a complete program for the day in short.

We hope you can participate in the symposium with reflections and experience from your perspective on the theme – digital narrative space, co-creation and audience participation.

At the symposium PRAMnet members will hold a short presentation of JTA with focus on our work with Practice based Research in Art and Media. http://pramnet.org/

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